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About Me

Throughout my career, I have held various positions in the VFX field, including VFX Producer, VFX Supervisor, Senior VFX Editor, and Production Manager. I have worked on a range of TV shows and films from very simple in both budget and shot count to larger more complicated ones.

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As a Supervisor/Producer, I have a solid understanding of the VFX production process from prep to post and can execute script breakdown, pre-production budgeting and can engage in conversations for VFX production shoots.

 

Having worked on the production side as a key creative, I have had the ability to act as a "middle-man" between Showrunners, Producers and vendors, allowing the show to achieve its vision and stay fiscally responsible. I am a good communicator, enjoy collaborating with other production departments and think outside the box when in an “unplanned” situation.  I am informative and do my best to maintain transparency on project activities so clients can feel confident we are on track and will deliver on time and on budget.

Knowledge in Software

ShotGrid, Filemaker

85%

MS Office

MS Project

Adobe Photoshop

Adobe Lightroom

80%

60%

75%

75%

Avid Media Composer

80%

Davinci Resolve

Blender, Maya

Nuke

80%

50%

50%

Experience

2022-2023

Scanline VFX, Vancouver

VFX Producer

Successfully delivered 258 VFX Shots. Project was successfully delivered on time and budget.  Managed a team of 30+ remote workers across multiple timezones in 

North America

2015-2022

Freelance, Vancouver

VFX Supervisor | VFX Producer
Successfully managed multiple episodic projects spanning over 7 years.  Creative design and creative execution for VFX shots and vendor management

2012-2015

Scanline VFX, Vancouver

Senior VFX Editor

Provided creative editoral services on multiple concurrent running projects.  Acted as a department lead working successfully with multiple departments to improve editorial workflow

2012

Goldtooth Creative, Vancouver

Production Manager

Managed editorial department, IT, and production staff, overseeing scheduling and

resource allocation for multiple projects with a focus on in game cutscenes.

2008-2012

MPC, Vancouver

Senior VFX Editor

Project Editor involved in multiple projects including "Life of Pi" which received a Oscar for Best VFX of 2013

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