About Me
Throughout my career, I have held various positions in the VFX field, including VFX Producer, VFX Supervisor, Senior VFX Editor, and Production Manager. I have worked on a range of TV shows and films from very simple in both budget and shot count to larger more complicated ones.
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As a Supervisor/Producer, I have a solid understanding of the VFX production process from prep to post and can execute script breakdown, pre-production budgeting and can engage in conversations for VFX production shoots.
Having worked on the production side as a key creative, I have had the ability to act as a "middle-man" between Showrunners, Producers and vendors, allowing the show to achieve its vision and stay fiscally responsible. I am a good communicator, enjoy collaborating with other production departments and think outside the box when in an “unplanned” situation. I am informative and do my best to maintain transparency on project activities so clients can feel confident we are on track and will deliver on time and on budget.
Knowledge in Software
ShotGrid, Filemaker
85%
MS Office
MS Project
Adobe Photoshop
Adobe Lightroom
80%
60%
75%
75%
Avid Media Composer
80%
Davinci Resolve
Blender, Maya
Nuke
80%
50%
50%
Experience
2022-2023
Scanline VFX, Vancouver
VFX Producer
Successfully delivered 258 VFX Shots. Project was successfully delivered on time and budget. Managed a team of 30+ remote workers across multiple timezones in
North America
2015-2022
Freelance, Vancouver
VFX Supervisor | VFX Producer
Successfully managed multiple episodic projects spanning over 7 years. Creative design and creative execution for VFX shots and vendor management
2012-2015
Scanline VFX, Vancouver
Senior VFX Editor
Provided creative editoral services on multiple concurrent running projects. Acted as a department lead working successfully with multiple departments to improve editorial workflow
2012
Goldtooth Creative, Vancouver
Production Manager
Managed editorial department, IT, and production staff, overseeing scheduling and
resource allocation for multiple projects with a focus on in game cutscenes.
2008-2012
MPC, Vancouver
Senior VFX Editor
Project Editor involved in multiple projects including "Life of Pi" which received a Oscar for Best VFX of 2013